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Does gamification engage users in online shopping?

dc.contributor.authorGarcía Jurado, Alejandro
dc.contributor.authorTorres Jiménez, Mercedes 
dc.contributor.authorLeal Rodríguez, Antonio Luis
dc.contributor.authorCastro González, Pilar 
dc.date.accessioned2024-02-08T09:09:23Z
dc.date.available2024-02-08T09:09:23Z
dc.date.issued2021
dc.identifier.citationGarcía-Jurado, A., Torres-Jiménez, M., Leal Rodríguez, A.L. y Castro-González, P. (2021). Does gamification engage users in online shopping?. Electronic Commerce Research and Applications, 48, 101076.es
dc.identifier.issn1567-4223
dc.identifier.urihttps://hdl.handle.net/20.500.12412/5093
dc.description.abstractSince prior research has shown that engagement might exert positive effects on value creation and continuous purchase intention, this study aims to examine the influence of gamification on user engagement in e-commerce. An online consumer panel was used to collect data from 253 Spanish Amazon users. A Principal Component Analysis is performed in first place to validate the scale through an exploratory analysis. Subsequently, partial least squares structural equation modeling calculations are also performed to test the research model and hypotheses. This study found that gamification has direct effects on user engagement in e-commerce. Besides, the User Engagement Scale (UES) is presented as a valid and reliable instrument for measuring engagement in Spanish e-commerce. This research investigated and verified a five-factor structure of the UES, however a reduction in its factors is recommended. Additionally, four key factors through which gamification exerts a direct influence were identified. Finally, specific marketing actions are proposed for application in e-commerce.es
dc.description.abstractEs la versión enviada del artículo. Se puede consultar la versión final en https://doi.org/10.1016/j.elerap.2021.101076es
dc.language.isoenges
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional
dc.titleDoes gamification engage users in online shopping?es
dc.typearticlees
dc.identifier.doi10.1016/j.elerap.2021.101076
dc.journal.titleElectronic Commerce Research and Applicationses
dc.rights.accessRightsopenAccesses
dc.subject.keywordGamificationes
dc.subject.keywordEngagementes
dc.subject.keywordE-commercees
dc.subject.keywordUESes
dc.volume.number148es


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