| dc.contributor.author | Luna-Perejón, Francisco | |
| dc.contributor.author | Civit, Miguel | |
| dc.contributor.author | Muñoz-Saavedra, Luis | |
| dc.contributor.author | Civit-Masot, Javier | |
| dc.contributor.author | Domínguez-Morales, Manuel | |
| dc.contributor.author | Miró-Amarante, Lourdes | |
| dc.date.accessioned | 2026-08-14T05:56:31Z | |
| dc.date.available | 2026-08-14T05:56:31Z | |
| dc.date.issued | 2026-07-09 | |
| dc.identifier.citation | Luna-Perejón, F., Civit, M., Muñoz-Saavedra, L. et al. Real-time emotion recognition pipeline in videogames using physiological signals from a wearable device and facial action labels. Neural Comput & Applic 38, 580 (2026). https://doi.org/10.1007/s00521-026-12307-5 | es |
| dc.identifier.issn | 1433-3058 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12412/7374 | |
| dc.description.abstract | Advancing real-time emotion recognition in dynamic, naturalistic environments is pivotal for applications in
gaming, mental health, and personalized education. This study introduces and evaluates an intelligent emotion
recognition pipeline using physiological data from a wearable device, designed for this purpose. This system
integrates continuous physiological sensing via the Empatica EmbracePlus wristband. Data were collected
from 25 university students engaged in naturalistic gameplay across three commercial video games, forming
the basis of the PaGER-Sync ADICVIDEO dataset. Emotions were labeled at a frame-level using FaceReader,
providing high-granularity. The proposed classification pipeline employs a Random Forest classifier trained
directly on short, lagged windows of raw physiological signals (EDA and BVP), eliminating the need for
handcrafted feature extraction and achieving sub-50 ms inference latency, confirming suitability for real-time
deployment. Addressing class imbalance with SMOTE-based data augmentation, the system achieved a robust
performance, yielding 86.01% accuracy and a macro-averaged AUC of 0.98 across six discrete emotions.
Model interpretability, crucial for building trustworthy intelligent systems, is quantified through SHAP-based
analyses, revealing the individual contributions of physiological features. These compelling results demonstrate
the feasibility of non-invasive, privacy-preserving, real-time emotion recognition using minimal wearable sensors,
thereby supporting the development of scalable, interpretable, and computationally efficient affective
computing applications in diverse real-world contexts. | es |
| dc.language.iso | eng | es |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.title | Real-time emotion recognition pipeline in videogames using physiological signals from a wearable device and facial action labels | es |
| dc.type | article | es |
| dc.identifier.doi | 10.1007/s00521-026-12307-5 | |
| dc.issue.number | 580 | es |
| dc.journal.title | Neural Computing and Applications | es |
| dc.page.initial | 1 | es |
| dc.page.final | 20 | es |
| dc.relation.projectID | Funding for open access publishing: Universidad de Sevilla/CBUA | es |
| dc.rights.accessRights | openAccess | es |
| dc.subject.keyword | Intelligent wearable systems | es |
| dc.subject.keyword | Emotion recognition | es |
| dc.subject.keyword | Physiological signals | es |
| dc.subject.keyword | Affective computing | es |
| dc.volume.number | 38 | es |