Show simple item record

Real-time emotion recognition pipeline in videogames using physiological signals from a wearable device and facial action labels

dc.contributor.authorLuna-Perejón, Francisco
dc.contributor.authorCivit, Miguel
dc.contributor.authorMuñoz-Saavedra, Luis
dc.contributor.authorCivit-Masot, Javier
dc.contributor.authorDomínguez-Morales, Manuel
dc.contributor.authorMiró-Amarante, Lourdes
dc.date.accessioned2026-08-14T05:56:31Z
dc.date.available2026-08-14T05:56:31Z
dc.date.issued2026-07-09
dc.identifier.citationLuna-Perejón, F., Civit, M., Muñoz-Saavedra, L. et al. Real-time emotion recognition pipeline in videogames using physiological signals from a wearable device and facial action labels. Neural Comput & Applic 38, 580 (2026). https://doi.org/10.1007/s00521-026-12307-5es
dc.identifier.issn1433-3058
dc.identifier.urihttps://hdl.handle.net/20.500.12412/7374
dc.description.abstractAdvancing real-time emotion recognition in dynamic, naturalistic environments is pivotal for applications in gaming, mental health, and personalized education. This study introduces and evaluates an intelligent emotion recognition pipeline using physiological data from a wearable device, designed for this purpose. This system integrates continuous physiological sensing via the Empatica EmbracePlus wristband. Data were collected from 25 university students engaged in naturalistic gameplay across three commercial video games, forming the basis of the PaGER-Sync ADICVIDEO dataset. Emotions were labeled at a frame-level using FaceReader, providing high-granularity. The proposed classification pipeline employs a Random Forest classifier trained directly on short, lagged windows of raw physiological signals (EDA and BVP), eliminating the need for handcrafted feature extraction and achieving sub-50 ms inference latency, confirming suitability for real-time deployment. Addressing class imbalance with SMOTE-based data augmentation, the system achieved a robust performance, yielding 86.01% accuracy and a macro-averaged AUC of 0.98 across six discrete emotions. Model interpretability, crucial for building trustworthy intelligent systems, is quantified through SHAP-based analyses, revealing the individual contributions of physiological features. These compelling results demonstrate the feasibility of non-invasive, privacy-preserving, real-time emotion recognition using minimal wearable sensors, thereby supporting the development of scalable, interpretable, and computationally efficient affective computing applications in diverse real-world contexts.es
dc.language.isoenges
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleReal-time emotion recognition pipeline in videogames using physiological signals from a wearable device and facial action labelses
dc.typearticlees
dc.identifier.doi10.1007/s00521-026-12307-5
dc.issue.number580es
dc.journal.titleNeural Computing and Applicationses
dc.page.initial1es
dc.page.final20es
dc.relation.projectIDFunding for open access publishing: Universidad de Sevilla/CBUAes
dc.rights.accessRightsopenAccesses
dc.subject.keywordIntelligent wearable systemses
dc.subject.keywordEmotion recognitiones
dc.subject.keywordPhysiological signalses
dc.subject.keywordAffective computinges
dc.volume.number38es


Files in this item

This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional