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Design and validation of an immersive virtual rehabilitation system for individuals with vestibular disorders: A feasibility study

dc.contributor.authorIbrahem-Altwijri, Abdulaziz
dc.contributor.authorAlbiol-Pérez, Sergio
dc.contributor.authorCortés-Vega, María Dolores
dc.contributor.authorGarcía-Muñoz, Cristina
dc.contributor.authorSasián Ramírez de Arellano, Rocio
dc.contributor.authorGil- Gómez, José-Antonio
dc.contributor.authorLozano-Quilis, José-Antonio
dc.contributor.authorCasuso-Holgado, María Jesús
dc.date.accessioned2026-10-26T16:26:37Z
dc.date.available2026-10-26T16:26:37Z
dc.date.issued2026-07-30
dc.identifier.citationIbrahem-Altwijri A, Albiol-Pérez S, Cortés-Vega M-D, García-Muñoz C, de Arellano RSR, Gil- Gómez J-A, et al. (2026) Design and validation of an immersive virtual rehabilitation system for individuals with vestibular disorders: A feasibility study. PLoS One 21(7): e0354872. https://doi.org/10.1371/journal. pone.0354872es
dc.identifier.issn1932-6203
dc.identifier.urihttps://hdl.handle.net/20.500.12412/7462
dc.description.abstractBackground Vestibular rehabilitation is an essential part of managing balance disorders, but traditional exercises can often be repetitive and demotivating for patients. This can reduce adherence and limit treatment outcomes. Objective This study aimed to assess the feasibility, usability, patient satisfaction, and safety of DizzyVR, an immersive virtual reality system designed to support vestibular rehabilitation. Preliminary data on its potential effects on clinical outcomes were also collected. Methods A prospective, single-arm feasibility study was conducted with ten participants diagnosed with various vestibular disorders. Each participant completed eight weekly sessions using DizzyVR. Feasibility was assessed through session attendance and completion rates. Usability, satisfaction, and safety were measured using the System Usability Scale, the User Satisfaction Evaluation Questionnaire, and the Simulator Sickness Questionnaire. Clinical measures included the Dizziness Handicap Inventory (DHI), Timed Up and Go (TUG) test, Activities-specific Balance Confidence (ABC) scale, and Functional Gait Assessment (FGA). PLOS One | https://doi.org/10.1371/journal.pone.0354872 July 30, 2026 2 / 18 Results Ten participants completed the training, with a high adherence rate (91.25%). Usability scores indicated good ease of use, and satisfaction scores were high. Mild adverse events such as nausea or disorientation were reported by three participants, but improved over time. Exploratory pre–post changes were observed in gait speed (TUG: p = 0.002), balance confidence (ABC: p = 0.007), and gait stability (FGA: p = 0.012). While DHI scores demonstrated a trend toward improvement, the change did not reach statistical significance (p = 0.081). Overall, participants reported feeling safe and expressed willingness to recommend and reuse the system. Conclusions The findings suggest that DizzyVR is a feasible, usable, and well-accepted tool that may complement conventional vestibular rehabilitation. The system appears to support patient motivation and safe participation while showing promising exploratory changes in balance and gait. Further studies with larger samples, control groups, and longer follow-up are recommended to confirm and expand on these promising preliminary results.es
dc.language.isoenges
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleDesign and validation of an immersive virtual rehabilitation system for individuals with vestibular disorders: A feasibility studyes
dc.typearticlees
dc.identifier.doihttps://doi.org/10.1371/journal. pone.0354872
dc.issue.number7es
dc.journal.titlePLoS Onees
dc.page.initial1es
dc.page.final18es
dc.relation.projectIDThis research was funded by Grant T49_23R, funded by Gobierno de Aragón (Department of Science, University and Knowledge Society) and co-funded by the European Regional Development Fund (ERDF) “A way of making Europe”. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.es
dc.rights.accessRightsopenAccesses
dc.volume.number21es


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